![]() Specifies the address of the metaserver to send your server's information to. With a log file, such messages go to the log instead. By default, fatal, error, and normal messages are printed to standard output. Use the -d option to set how much is logged. This option can appear multiple times to load different modules.ĭefines a log file, filename, to be produced during processing. Then, the metaserver will use this address to redirect the users. Prints out a description of the command line options and exits. The distribution comes with several scenarios, typically stored in /usr/local/share/freeciv/scenarios, for example:Īllow guests to login as 'guest' when authentication is enabled. See ENVIRONMENT for where the server looks for these files. ![]() This is for reloading saved games, or for loading scenarios. Loads a saved game ( filename) into the server before initialization, instead of starting a new game. If signal_number is not specified, then the ABRT signal will be used. Raise a custom signal on failed assertion. When a game ends, exit instead of restarting. See README.fcdb in the Freeciv distribution for details of its format. This file specifies the details of the database. Specifies a database configuration file for authentication. Acceptable values for the level_number are:Ģ for fatal, error and normal messages (default).ģ for fatal, error, normal, and verbose messages. Sets the amount of debugging information to be logged in the file named by the -l option. Sets the address which request to metaserver are sent from. Sets the address on which the server will listen for clients. Requires the -Database option to be specified. Possible values for protocol are:Įnables server authentication and allows access to registered players only. Uses protocol when announcing game in LAN. Most options have a short form (single hyphen and single letter) and a long form (double hyphen and a complete word) their effects are identical. They may not be combined that is, "freeciv-server -fp savegame.sav 5557" will not work, instead you would need to enter "freeciv-server -f savegame.sav -p 5557". Special thanks to Lexxie (Project leader for MP2-C) and Andreas, creator of Freeciv Web.The following options are accepted on the command line of the server. Many thanks to the whole community, including players, developers of Freeciv, volunteers and patreons. You can read more about it here: can join it on įull manual including all changes since original MP. We have just started a longturn game with MP2-Caravel, Game 33. ![]() You can try single player game if you follow this link: (Click game, and select ruleset: Multiplayer 2.3 Caravel). New unit actions like special attack, ramming, special defense and instant "iPillage". Radical rework of old governments and three new ones! New wonders added including new kinds of wonders: Tribal and Civil. Warriors cost 20% less.)Īncient period enhanced with large variety of strategic paths. It brings many new features and upgrades. MP2-Caravel is a major revolution especially for longturn play (Games with 1 turn pr. The MP-rulesets are based on classic rules which are pretty close to civ2 rules, except the worker-unit. MP-rulesets are also suitable for single player gaming. The MP-branch are the most popular rulesets for longturn Freeciv games. MP2-Caravel is the fourth iteration of the MP2 ruleset and the current flagship of the MP-branch which started from the original MP (multiplayer) ruleset. MP2-Caravel is now officially offered on in it's beta version.įreeciv and Freeciv Web is a civilization-inspired game that has been developed since 1996, exclusively by volunteers.
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